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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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arcade
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thrustduel
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Wrap
Text File
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1994-10-27
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4KB
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119 lines
THRUST DUEL v1.2 - 1 Meg Version
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(c)1993 Paul Hamilton / Spanner in the Works
What is it?
-----------
Thrust Duel is a two-player space dogfight game.
Each player controls a little triangular spaceship which can
rotate, thrust, shield itself and fire much like the little
triangular spaceships in Asteroids(TM), Thrust(TM) and all
the other little triangular spaceship games.
The aim of the game is to be the first to score 25 points.
You get a point when:
(a) your bullet kills the flying saucer, and
(b) when the other player dies for any reason.
The ground is very dangerous: you can only hit it safely
when your ship is facing straight up, and moving slowly.
Your shield will not protect you from crashing on the
ground. It will, however protect you from anything else
(bullets/aliens/the other player). If you hit the other
player when you're both shielded, you bounce off... this
leads to some very nasty tactics!
About the program
-----------------
Thrust Duel was written in AMOS Pro. The graphics were
either drawn using DPaint IV AGA or raytraced using
Persistance of Vision. Music was written in Protracker
(a cover version of Ultra Vivid Scene's Mercy Seat).
Samples were nicked from ST00-ST10 disks. The program was
then converted to run in AMOS 1.3, so I could compile it.
I wrote the game on an A4000/030, and didn't realise
something was amiss until I playtested it on my A500. It
really is sloooooooow. After a bit of getting used to it,
it doesn't seem so bad, but I apologise for the shoddiness
of my programming - there really is no excuse for such a
simple game running into speed problems.
Free Bonus Gift
---------------
Also on this disk are some HAM-8 pictures I've
produced using the excellent PD ray tracer, Persistance of
Vision. They are located in the AGA_Pics drawer of this
disk, and you'll need to load them into an AGA paint or
display program to view them - I couldn't find a PD picture
viewing utility that accepts AGA graphics, sorry.
Heavy Breadhead Stuff (oh, man...)
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This game is MonitorWare. I am a 20 year old part-time
student hoping to study Computer Animation at university
someday, and I'm desperately strapped for cash. If you
enjoy playing the game, and feel it's worth it, please
please please do the honest thing and send me a quid. I've
spent the last few years straining to read a clapped-out
old tv screen, and really would like to buy a monitor so I
can see what I'm doing. If the response is good, I might
even do an updated version of the game including all the
stuff I wanted to (like recoil from the bullets,
intelligent aliens who fire back, an options screen, one
player mode vs the computer, bigger explosions, etc).
Thanks
------
A great big shiny thank you to Rick Wheeler, Darrel Manuel
and Simon Litton for their help.
A tip o' the hat to Jeff Minter, for hanging on in there
and coming up with the goods despite all the megabuck
commercial pressures and hassles of the computer industry.
Legal stuff
-----------
The game ("Thrust Duel v1.2"), its code, graphics and music
are all (c)1993 Paul Hamilton / Spanner in the Works.
This disk may be freely copied and redistributed provided
that:
(a) this .doc file is included, unchanged
(b) the program itself is not altered in any way
(c) no charge is made for the game other than a nominal disk
copying fee.
I would also prefer it if the pictures were included on the
disk, as there is precious little AGA stuff available
and every new bit helps.
Contact
-------
If you wish to contact me for any reason - bug reports,
suggestions, comments, or even to send some money
(please!), I can be reached at:
Paul Hamilton
18 Culverland Close
Exeter
Devon EX4 6HR
Enjoy.
17/8/93